> > The invasion started on January 19, 1997 with the invasion of 16 > > cosms. We only intend to keep about 8 of them, the others being thrown > > off by the massive possibility energy of Reboot Earth. > > Gleep! Sixteen! Well, okay. If you suppose that this version of Earth > has even more possibility energy than the one detailed in the mainstream > Torg campaign, then its possible that it would need a higher number of HLs > to overtake it. However, if fully half of them are wiped out by the Poss. > surge during the initial month or so, that implies that they were either > (A) not particularly robust to begin with (and thus probably wouldn't have > lasted this long as P. Raiders) or (B) had special circumstances surrounding > them that weakened them (as Toyland (next post) had). > By the by, who organised this invasion if the Gaunt Man didn't ? THe third explanation is that there is no precedent for a cosm to be this rich in possibility, so the High Lords were not always successful in getting a foothold. Honestly, I do not know who organized the invasion yet. Any nominees? > > Stelae and triangle cosms are a common tool of invasion, but > > there are other ways to make territory yours. These may have other types > > of areas than Pure, Dominant, and Mixed. > > You'd have to give specifics before I could comment, but in general, as > long as they don't adversely affect game balance they should be fine. In > fact, sheer weirdness value might be welcome as a way of further > differentiating the different realities. I will discuss these in more detail with the cosms, but there is an undersea cosm in the pacific that harvests trace possibility from unpopulated land, a dystopian cosm that only affects urban areas, and some of the cosms use stelae that define areas in different ways. > > Toyland World Laws > > The Law of Frivolity - Toys are very fickle and will change sides > > and allegiances with little or no reason, though "for the fun of it" is > > common. Toys are highly gullible and will go along with the most > > outrageous plans. They break this law just often enough to make them very > > unpredictable. (A spirit roll of 14 perhaps?) > > For the gullibility, how about a -3 modifier to the toys' totals on > interactions like Charm, Persuade, Trick, etc (ie the non-scary > interactions). > Breaking the Law of Frivolity sounds plausible as a confusion causing > device, but making it against a high Spi total (or any high total) means > that there will be some low Spi (or whatever) toys who are entirely > predictable in following the Law. Might I suggest making it totally > arbitary by having the toys make a Spi total, and if the number they get > is even (or divisble by 3, or 5, or whatever sort probabilities you want > for the toys doing that). If they get such a number as their total then > they have the option of acting contrary to their LoF's main precepts. If > they deliberately want to go against the LoF's main precept's, _then_ they > must make the Spi 14+ total. For the most part it would be a purely random > thing that any toy will do at some time or other, with a loophole for the > PCs. > I like your mechanic. > > The Law of Durability - Wounds do not kill, they just render you > > in too many pieces to be able to do anything. Each piece is still alive, > > and eyes can see, mouths can speak, etc. Reassembly is easy for natives, > > but natives of other cosms may need special techniques. There are no > > nerves to reattach in a teddy bear, just restuff them and sew them up. > Okay, is there a point at which the materials that the toys are made up > of are completely destroyed (ie, can't be put back together. I can't recall > exactly what the number is, but I seem to vaguely recall total destruction > of matter occurs at around 6 wounds or so). Or are they like Toons, and > just regenerate no matter what? And if reassembly applies to natives of other > realms, does bodily decay get reversed. > I agree, 6 wounds should be destruction. Decay may go on for dead creatures, such as zombies, but I think that an average Human would still fight off infection. THough, it may be very easy to get infected with all those open wounds. Hmm... > > I'd have to think overnight about a new WL; it's been too long a day... > Are the toys at all devious? If not, then there could be a WL that > hinders things like lying and Nippon Tech's Law of Intrigue (-3 modifier > to telling lies or misdirections). > > I'd have to think overnight about a new WL; it's been too long a day... > Are the toys at all devious? If not, then there could be a WL that > hinders things like lying and Nippon Tech's Law of Intrigue (-3 modifier > to telling lies or misdirections). > The Big Black Box either split back to its home cosm to get a new > High Lord, or its lurking around on Earth looking for the same among the > other realms. As to whether Toyland will reinvade, depends on how greedy > the Black Box is: if it got the snot beaten out of it and had a failed > P-Raid, and it's too greedy, it won't be able to resist the P-Energy of > Earth. If, however, its suble it may simply leave the place alone. If > its _really_ subtle it may attack one of the cosms of the other invading > realms to recupe its losses while the other HL & DD are busy on Earth. Very good ideas. Thanks! Jeff Campbell.