> >     The invasion started on January 19, 1997 with the invasion of 16
> > cosms. We only intend to keep about 8 of them, the others being thrown
> > off by the massive possibility energy of Reboot Earth.
>
>   Gleep! Sixteen! Well, okay. If you suppose that this version of Earth
> has even more possibility energy than the one detailed in the mainstream
> Torg campaign, then its possible that it would need a higher number of HLs
> to overtake it. However, if fully half of them are wiped out by the Poss.
> surge during the initial month or so, that implies that they were either
> (A) not particularly robust to begin with (and thus probably wouldn't have
> lasted this long as P. Raiders) or (B) had special circumstances surrounding
> them that weakened them (as Toyland (next post) had).
>   By the by, who organised this invasion if the Gaunt Man didn't ?
 
       THe third explanation is that there is no precedent for a cosm to
be this rich in possibility, so the High Lords were not always successful
in getting a foothold.
        Honestly, I do not know who organized the invasion yet. Any nominees?


> >     Stelae and triangle cosms are a common tool of invasion, but
> > there are other ways to make territory yours. These may have other types
> > of areas than Pure, Dominant, and Mixed.
>
>   You'd have to give specifics before I could comment, but in general, as
> long as they don't adversely affect game balance they should be fine. In
> fact, sheer weirdness value might be welcome as a way of further
> differentiating the different realities.

        I will discuss these in more detail with the cosms, but there is
an undersea cosm in the pacific that harvests trace possibility from
unpopulated land, a dystopian cosm that only affects urban areas, and
some of the cosms use stelae that define areas in different ways.


> >     Toyland World Laws
> >     The Law of Frivolity - Toys are very fickle and will change sides
> > and allegiances with little or no reason, though "for the fun of it" is
> > common. Toys are highly gullible and will go along with the most
> > outrageous plans. They break this law just often enough to make them very
> > unpredictable.  (A spirit roll of 14 perhaps?)
>
>   For the gullibility, how about a -3 modifier to the toys' totals on
> interactions like Charm, Persuade, Trick,  etc (ie the non-scary
> interactions).
>   Breaking the Law of Frivolity sounds plausible as a confusion causing
> device, but making it against a high Spi total (or any high total) means
> that there will be some low Spi (or whatever) toys who are entirely
> predictable in following the Law. Might I suggest making it totally
> arbitary by having the toys make a Spi total, and if the number they get
> is even (or divisble by 3, or 5, or whatever sort probabilities you want
> for the toys doing that). If they get such a number as their total then
> they have the option of acting contrary to their LoF's main precepts. If
> they deliberately want to go against the LoF's main precept's, _then_ they
> must make the Spi 14+ total. For the most part it would be a purely random
> thing that any toy will do at some time or other, with a loophole for the
> PCs.
>
I like your mechanic.

> >     The Law of Durability - Wounds do not kill, they just render you
> > in too many pieces to be able to do anything. Each piece is still alive,
> > and eyes can see, mouths can speak, etc. Reassembly is easy for natives,
> > but natives of other cosms may need special techniques. There are no
> > nerves to reattach in a teddy bear, just restuff them and sew them up.
>   Okay, is there a point at which the materials that the toys are made up
> of are completely destroyed (ie, can't be put back together. I can't recall
> exactly what the number is, but I seem to vaguely recall total destruction
> of matter occurs at around 6 wounds or so). Or are they like Toons, and
> just regenerate no matter what? And if reassembly applies to natives of other
> realms, does bodily decay get reversed.
>

I agree, 6 wounds should be destruction. Decay may go on for dead
creatures, such as zombies, but I think that an average Human would still
fight off infection. THough, it may be very easy to get infected with
all those open wounds. Hmm...


>
>   I'd have to think overnight about a new WL; it's been too long a day...
> Are the toys at all devious? If not, then there could be a WL that
> hinders things like lying and Nippon Tech's Law of Intrigue (-3 modifier
> to telling lies or misdirections).
>
>   I'd have to think overnight about a new WL; it's been too long a day...
> Are the toys at all devious? If not, then there could be a WL that
> hinders things like lying and Nippon Tech's Law of Intrigue (-3 modifier
> to telling lies or misdirections).
>   The Big Black Box either split back to its home cosm to get a new
> High Lord, or its lurking around on Earth looking for the same among the
> other realms. As to whether Toyland will reinvade, depends on how greedy
> the Black Box is: if it got the snot beaten out of it and had a failed
> P-Raid, and it's too greedy, it won't be able to resist the P-Energy of
> Earth. If, however, its suble it may simply leave the place alone. If
> its _really_ subtle it may attack one of the cosms of the other invading
> realms to recupe its losses while the other HL & DD are busy on Earth.

Very good ideas. Thanks!

Jeff Campbell.




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